![]() Slaves on mental breaks are not productive. Any colony can have slaves, but having slaves is not the ultimate goal here, productivity is. This is easily the most powerful meme in the game regardless of play style, but it is absolutely essential for a Slaver. As such, here are my recommended memes and precepts that I consider to be a necessity for a Slaver society: Slavery has to make sense economically, to provide significant benefits to the colony, benefits that outweigh having to deal with slave rebellions. There is of course much more to playing a successful slaver run than just setting Slavery to Acceptable. Revolt means that they will seek to arm themselves and exact revenge on their masters. Thus, rebellions come in two main flavors: Escape and Revolt.Įscape is rather self-explanatory: a slave (or a group of slaves) will attempt to run away. Humans have a problem with being corralled like farm animals and will actively seek to change their lot in life. There are ways to minimize and mitigate this threat, but there is no way to completely eliminate it. Even with all of the suppression in the world, the slaves will rebel. One exception to this rule can be a freshly recruited slave that can remain at 75-80% suppression for a day or so. A colony that relies on slave labor must have all of its slaves at 100% suppression at all times. This can and should take many forms: wardens, apparel, certain sculptures, executions, etc. ![]() Slaves cannot be assigned a Specialist role.Makes sense with Wardens, but I was kinda bummed about the other two. Slaves cannot be Wardens, Artists, or Researchers.Either do it right or recruit the pawn as a free colonist instead. This means that if you have a slave working on the same schedule as a regular pawn, you’re not doing it right. Slaves work 15% slower than free colonists.Do not attempt this with an Ideology that sees slavery as anything less than Acceptable. Playing the dedicated slaver requires a lot of forethought and the right setup from the get-go. Regularly enslaving people is a disaster for a colony with the Slavery-unfriendly ideology.This guide discusses various aspects of this addition as well as some ways to optimize its use. ![]() Consider this when challenging your friends for the honour of being champion.The Ideology DLC has introduced the slavery mechanic into the base game. When playing multiplayer, the character who will have their collar removed is the one crowned champion at the end of the second phase of the arena fight.After removing your main character's collar, any Magister who sees you will throw you into jail.you explore and progress with the game in the unintended direction), they will be removed after you complete Act I. If for whatever reason the collars are still not removed (e.g.After a short dialogue Duggan will tell Leya to remove all the Source Collars Speak to Duggan who is right next to Leya with Beast.Speak to Leya with Lohse that will be able to calm her down, so convincing her to remove all the remaining Source Collars.Either way, she will accept to remove all the remaining Source Collars Note: You need to speak to Leya with a character who still has the collar on to trigger the collar removal for your party. Complete the Most Dangerous When Cornered quest, saving Gareth or retrieving the Broken Source Collar Amulet.However, she is currently traumatized and not able to help you Once at the Sanctuary of Amadia, you meet Leya that may remove the rest of the Source Collars.If you then leave Fort Joy with him through the boat, he will direct you to the Sanctuary of Amadia After meeting Han, if asked why he doesn't wear a collar, he will reveal to know someone that is able to remove them.Speak again to Nebora that will be now willing to help you and that will offer to remove the collar of the main character.Become the champion of the underground arena at the Fort Joy kitchen (see The Arena of Fort Joy).Speak to Nebora that will reveal to be able to remove the collar but also that don't consider you worth of the service.Convince Leya to remove the Source Collar of all characters.Convince Nebora to remove the Source Collar of the main character.Remove the Source Collars, allowing that characters to equip amulets.Find someone that may help in removing the Source Collar. ![]() This is one of the main quests automatically acquired at the beginning of the game. The Collar is a main Quest in Divinity: Original Sin II.
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